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Egoic Mind [2020]
Egoic Mind is an experimental short film exploring the inner working of the mind through the outlets of our senses, and the governing of the ego. We follow a physical object through its journey into the mental realm, where its entire state depends solely on the perception and greed of the senses.
Project:
3D/2D
Short Film
BA Graphic Communication Design3D/2D
Short Film
Final Major Project
Chakra [2019]
A visual meditative experience that brings symbolic identities to the focal points known as chakras in ancient meditative practices.
Project:
3D
Experimental Film
BA Graphic Communication Design3D
Experimental Film
Y2 Final Major Project
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Blurred Beliefs [2021]
A visual essay that explores the transformation of knowledge and meaning-making as information landscapes evolve. Blurred Beliefs is an investigation into the dynamic interplay between belief and knowledge as it investigate the role of information landscapes under the phenomenon of the Illusory Truth Effect.
Project:
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A Line Which Forms a Volume 5 [2021]
A Line Which Forms a Volume 5 is a critical reader and symposium of graphic design-led research, which is written, edited, designed, and published by participants of the MA Graphic Media Design course at London College of Communication and advised by Open Practice. The fifth issue explores acts of leaning and how they interconnect with concepts of care and transparency in the process of making design research public.
Project:
Editorial Design
Roles:
Lead Designer 1/2
Production Member 1/5
Editorial Design
Roles:
Lead Designer 1/2
Production Member 1/5
Sonder [2018]
“The realisation that everyone’s life is as complex and as vivid as one’s own”.
A short film celebrating the surprising diversity of people in London.
Project:
Short FilmBA Y2 Project
Roles:
Director of Photography
Editor
Colour Grader
Foley
Sembiosis [2021]
SEMBIOSIS is a fictional investigative board game that uses symbiosis as a critique to diversify binary narratives surrounding Artificial Intelligence. By creating a database of symbiotic terms and defamiliarising them using anagrams, SEMBIOSIS aims to empower the public to engage with these narratives while gaining access to tools needed to recognise the performativity of language to enact change in the world.
Project:
MA Graphic Media Design
Final Major Project
Boardgame
MA Graphic Media Design
Final Major Project
Boardgame